COMMAND NET // FOG OF WAR. ONE RADIO. YOUR CALL.

YOU ARE THE NET.
NOT THE DOT.

A text war game where you are the radio that runs the fight. Orders go out, reports come back late and partial and sometimes wrong, and the whole battle lives in the fog of what your soldiers can see and tell you. You read it, you make the call, and you find out if you were right when the shooting stops.

NET   FREQ 32.45   OPENSECURE

You never appear on the map. Your soldiers report what they see, you decide what happens next, and you live or die by reads you cannot confirm.

WB12WB22WB32 ? vic WB22 . count ? R RED 2 . 24m B BUDDY . 26m N GM 4 E
your picture: two reports in, one contact still a guess

Content note: this game deals with military service and loss. If it gets heavy, help is here: Veterans Crisis Line, dial 988 then press 1.

Listen to the net
// NET   FREQ 32.45   OPEN

0431  RED 2   CONTACT. TROOPS IN THE OPEN, GRID WB22. SAY AGAIN, WHISKEY BRAVO TWO TWO. OVER.
0431  YOU     RED 2, ROGER. CAN YOU REFINE THAT GRID. OVER.
0432  RED 2   NEGATIVE. WE ARE PINNED. FIRST VOLLEY HAS US DOWN. BREAK.
0432  RED 2   COUNT UNKNOWN. MORE THAN FIVE. OVER.
0433  HQ      ALL STATIONS, THIS IS BLACK 6. SHOT WHEN READY. OUT.

That is the whole game. You only know what came over the net.

The grid is a one kilometer square. The count is a guess from somebody who had one second to look. The clock is already moving. Make the call.

The whole fight lives in the gap

There is no god view. No fog button. No minimap that knows more than your soldiers do. You see your friendlies where they last reported, not where they are. You see the enemy as a dashed blob until somebody gets close enough to call a real grid.

Orders outYou send. Move, observe, lay a base of fire, call for fire. Words on a net, nothing more.
Reports backThey answer. Late. Partial. Sometimes wrong. A two digit grid when you needed six. A count from somebody who had one second to look.
Your callA deterministic engine resolves every engagement against rules and dice you do not control. The AI never invents an outcome. It only turns the fight into words and your words into the fight. No god view. No do over. Just the next transmission.
From a blob to a grid to the truth
? 2 DIGIT . a whole square
the report
WB2378 6 FIGURE . ten meters
the bracket
1 . the report"Contact, vicinity WB22." A dashed circle on a one kilometer square. You do not drop steel on a square.
2 . the bracketYou push a team to observe, or you call for fire and walk it in. Two digit to four digit to a six figure point. Ten meters. Now you have something.
3 . the truthIt resolves at the After Action Review, not before. Ground truth posts: contact count, your grid accuracy, your ammo discipline, the verdict. You learn what was actually out there only when the fight is over.

The distance between the blob and the ring is the distance between a guess and a kill. That gap is the game.

Call for fire

When you cannot go look, you bracket.

CONTACT 1 . WB22 OP FDC NET

YOU   Fire mission. Grid WB22, troops in the open, over.
FDC   SHOT, OVER. Rough location, wide pattern, walking them in.
YOU   Drop fifty, fire.
FDC   Effect on target. CONTACT 1 is PINNED. Say THAT IS TARGET, FIRE FOR EFFECT, or adjust.
YOU   That is target, fire for effect, over.
FDC   TARGET DESTROYED. END OF MISSION, OVER. Good shooting.

The fire direction board comes up in holo blue. Your read is a fog cloud, soft and ambiguous, because that is all you have. The bracketed enemy is a hard red square. The splash is a cross where the round actually landed. Your transmission gets graded on SALT: what you Sensed, your Analysis, your Logic, your Transmission. A lazy grid wastes rounds. The engine owns every splash. You own the words that called them.

Private to colonel, one mechanic at a time

You start as the lowest voice on the net and climb.

PVT
One soldier, one lane. Learn to read a grid.
SPC
A buddy on the net, your AIT partner by name. Learn to talk while moving.
SGT
A fire team, four guns and four mouths. Learn who reports and who shoots.
SSG
A squad, two teams and a machine gun. Learn to weight a fight.
PL
A platoon, three to four squads and a base of fire. Learn to command what you cannot see.
19D Scout14E Air Defense68W Medic11B Infantry

You pick your MOS at enlistment and get a named buddy out of AIT who climbs with you. Each rung teaches one thing. Rank carries between fights, the skirmish is fresh every session, and the fog never gets easier. You just get more people lying to you by accident.

The clock runs, but it never rushes the call
Out of contactThe clock runs. Patrols age in real seconds while you plan. The world does not wait on you.
In contactTime goes deliberate. Only the actions you queue move the clock. You are never wall clock pressured into a decision under fire. The pressure is the fog and the unknown count, not a timer screaming in your ear.

This is a game about the weight of a decision, not the speed of a thumb.

After action. The fog lifts.
WB2113 . 5 pax ground truth
the guess, and where he actually was

When the fight ends, the fog lifts and the ground truth posts. Contact count. Grid accuracy. Ammo discipline. The verdict.

After Action . Ground Truth
Contact count5, you called 3
Grid accuracy80 m short
Ammo disciplineGREEN
GO, RETRAIN. You broke contact clean, but you fired on a square you never refined. Pass or fail, the net does not flatter you.

Every after action is a graded card you can send to a friend.

Built by people who ran the net

The voice on this net is not researched. It is remembered.

SITREPs, OPORDs, nine lines, prowords, phonetics, net discipline. WILCO. ROGER. BREAK. Doctrine pulled from FM 6-0 and ATP 3-21.8, voiced by people who keyed a handset for real.

Odr Vanir. Creator, design, and code. US Army Cavalry Scout, 14 years, multiple combat tours. The voice on the net is his.

Freya Godard. Engineer, test, and QA. US Army Staff Sergeant, 14E Patriot Fire Control, 8 years.

Authenticity is the moat. When a detail can be true at no cost to the fun, it is true. A craft project. The only gate that matters is whether it plays.

THE NET IS OPEN

Somebody out there is about to make contact, and they are going to call you. No download. No signup wall. Opens in any browser. Pick a name, pick an MOS, and key up.

Content note: this game deals with military service and loss. If it gets heavy, help is here: Veterans Crisis Line, dial 988 then press 1.