A text war game where you are the radio that runs the fight. Orders go out, reports come back late and partial and sometimes wrong, and the whole battle lives in the fog of what your soldiers can see and tell you. You read it, you make the call, and you find out if you were right when the shooting stops.
You never appear on the map. Your soldiers report what they see, you decide what happens next, and you live or die by reads you cannot confirm.
Content note: this game deals with military service and loss. If it gets heavy, help is here: Veterans Crisis Line, dial 988 then press 1.
0431 RED 2 CONTACT. TROOPS IN THE OPEN, GRID WB22. SAY AGAIN, WHISKEY BRAVO TWO TWO. OVER.
0431 YOU RED 2, ROGER. CAN YOU REFINE THAT GRID. OVER.
0432 RED 2 NEGATIVE. WE ARE PINNED. FIRST VOLLEY HAS US DOWN. BREAK.
0432 RED 2 COUNT UNKNOWN. MORE THAN FIVE. OVER.
0433 HQ ALL STATIONS, THIS IS BLACK 6. SHOT WHEN READY. OUT.
That is the whole game. You only know what came over the net.
The grid is a one kilometer square. The count is a guess from somebody who had one second to look. The clock is already moving. Make the call.
There is no god view. No fog button. No minimap that knows more than your soldiers do. You see your friendlies where they last reported, not where they are. You see the enemy as a dashed blob until somebody gets close enough to call a real grid.
The distance between the blob and the ring is the distance between a guess and a kill. That gap is the game.
When you cannot go look, you bracket.
YOU Fire mission. Grid WB22, troops in the open, over.
FDC SHOT, OVER. Rough location, wide pattern, walking them in.
YOU Drop fifty, fire.
FDC Effect on target. CONTACT 1 is PINNED. Say THAT IS TARGET, FIRE FOR EFFECT, or adjust.
YOU That is target, fire for effect, over.
FDC TARGET DESTROYED. END OF MISSION, OVER. Good shooting.
The fire direction board comes up in holo blue. Your read is a fog cloud, soft and ambiguous, because that is all you have. The bracketed enemy is a hard red square. The splash is a cross where the round actually landed. Your transmission gets graded on SALT: what you Sensed, your Analysis, your Logic, your Transmission. A lazy grid wastes rounds. The engine owns every splash. You own the words that called them.
You start as the lowest voice on the net and climb.
You pick your MOS at enlistment and get a named buddy out of AIT who climbs with you. Each rung teaches one thing. Rank carries between fights, the skirmish is fresh every session, and the fog never gets easier. You just get more people lying to you by accident.
This is a game about the weight of a decision, not the speed of a thumb.
When the fight ends, the fog lifts and the ground truth posts. Contact count. Grid accuracy. Ammo discipline. The verdict.
Every after action is a graded card you can send to a friend.
The voice on this net is not researched. It is remembered.
SITREPs, OPORDs, nine lines, prowords, phonetics, net discipline. WILCO. ROGER. BREAK. Doctrine pulled from FM 6-0 and ATP 3-21.8, voiced by people who keyed a handset for real.
Odr Vanir. Creator, design, and code. US Army Cavalry Scout, 14 years, multiple combat tours. The voice on the net is his.
Freya Godard. Engineer, test, and QA. US Army Staff Sergeant, 14E Patriot Fire Control, 8 years.
Authenticity is the moat. When a detail can be true at no cost to the fun, it is true. A craft project. The only gate that matters is whether it plays.
Somebody out there is about to make contact, and they are going to call you. No download. No signup wall. Opens in any browser. Pick a name, pick an MOS, and key up.
Content note: this game deals with military service and loss. If it gets heavy, help is here: Veterans Crisis Line, dial 988 then press 1.